Immortal Cities: Nile Online | |
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In-game screenshot |
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Developer(s) | Tilted Mill Entertainment |
Publisher(s) | Tilted Mill Entertainment |
Version | 1.4 |
Release date(s) |
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Latest release | 1.4 / October 26, 2009 |
Mode(s) | Multiplayer |
Rating(s) |
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Immortal Cities: Nile Online is a browser-based game set in Ancient Egypt, developed by Tilted Mill Entertainment. [1][2][3][4]
Like many browser games, there is no set goal. The game is played on an infinite-round basis—there are no resets planned. The main focus of the game is on trading resources in order to progress a player's Palace level or increase the amount of cities he or she has. There is a player versus player aspect that allows players to gain control of "monuments" from either an AI force or other players.
As of March 3, 2009 there were approximately 5000 registered players.
Part of a discussion about Nile Online, during an interview with Tilted Mill's President, Chris Beatrice, by gamersetwatch.com: "A lot of different goals came together with Nile Online. First we wanted to see if we could make a much simpler, much more accessible and less demanding game that still provided a lot of the city building experience, and also looked really great".[5]
On Campus's blog "The Freshman" highlighted the real-time nature of the gameplay, in which the player can start lengthy tasks and return to the game later to find them completed; and the honesty of the other players.[6]
Krish Raghav, in his Wall Street Journal blog, commended the game's careful balance of goods, raw materials and trading; the co-operation required between players and the roleplaying effect this has on the game's social aspect; and the "unconscious, tangential teaching and learning of complex economic concepts".[7]